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I still remember the first time I flew an Ornithopter in Dune: Awakening - that exhilarating feeling of soaring above the desert sands, watching the world shrink beneath me. It was supposed to be this amazing achievement, this gateway to endgame content that would make all those hours of grinding worthwhile. But here's the thing nobody tells you when you're starting out: once you get that Ornithopter, the game you've been playing for dozens of hours completely transforms, and not necessarily for the better.
Let me paint you a picture of what it was like before the Ornithopter era. I'd spent weeks mastering my class abilities, experimenting with different builds, and really feeling like I understood my character's strengths and weaknesses. There was this beautiful synergy between my chosen class features and the desert survival mechanics. I could create elaborate traps using my engineering skills, or use my stealth abilities to ambush spice harvesters in the golden hours of dusk. These weren't just combat tools - they were integral to how I experienced the world of Arrakis. I remember one particularly intense session where I used my environmental adaptation abilities to survive a massive sandstorm while simultaneously setting up defensive positions around a spice blow. That's the kind of emergent gameplay that made those early hours so memorable.
Then came the Ornithopter. Don't get me wrong - that initial flight was magical. The developers absolutely nailed the feeling of controlling these iconic vehicles. But what struck me almost immediately was how my carefully honed class abilities suddenly felt... irrelevant. All those hours spent mastering ground-based strategies, all the experimentation with different ability combinations - it all got left behind in the dust as I ascended into the skies. It's like the game I'd been playing for 80+ hours suddenly ended, and a completely different game began.
The Deep Desert became my new obsession, and honestly, it's where I've spent 90% of my playtime over the last month. This weekly-changing map is where the real endgame happens, but it comes with a cost. The verticality offered by the Ornithopter means that most of those ground-based class abilities simply don't translate well to this new environment. Why bother with intricate trap systems when you can just fly over potential threats? Why master stealth approaches when you can survey entire areas from 500 feet up? The game's focus shifts dramatically from class-specific gameplay to pure resource gathering efficiency.
And what resources we're gathering! The Deep Desert contains the game's most valuable crafting recipes and materials, particularly the massive spice deposits that make earlier harvesting methods seem trivial by comparison. I've tracked my spice collection rates, and where I might gather 200-300 units per hour in the regular desert areas, the Deep Desert consistently yields 800-1,200 units in the same timeframe. But here's the catch - the gear required to survive in the Deep Desert demands insane amounts of materials. We're talking about 15,000 spice plus various other rare materials just for a single piece of endgame armor. The grind isn't just real - it's astronomical.
What fascinates me is how this shift affects player behavior and community dynamics. In the regular game world, I'd frequently team up with players whose class abilities complemented mine. We'd coordinate our strengths to tackle challenges that would be impossible solo. But in the Deep Desert, everyone becomes a resource collector first and their class second. The social fabric changes from "what can you bring to the team" to "how quickly can you fill your cargo hold." I've seen dedicated roleplayers who previously immersed themselves in their class fantasies transform into efficiency-obsessed farmers who measure success in spice-per-hour metrics.
The weekly map rotations do keep things somewhat fresh, but they also create this perpetual catch-up mentality. Just when you think you've mastered a particular area's layout and resource patterns, everything resets on Monday. Some players love this constant renewal - it prevents any single group from dominating the best farming spots indefinitely. But for casual players who can only put in 10-15 hours per week, it can feel like you're always behind the curve. I've had weeks where by the time I figured out the new map's optimal routes, there were only two days left before the next reset.
There are moments of breathtaking beauty in the Deep Desert that almost make up for the repetitive grind. I'll never forget discovering a massive spice blow at sunrise, the morning light making the precious substance glitter like scattered jewels across the sands. Or the heart-pounding excitement of evading a worm attack while desperately trying to protect my full cargo of spice. These moments are genuinely magical, but they're islands of excitement in what often feels like an ocean of repetition.
What I find myself wondering during those long farming sessions is whether the developers intended for this dramatic gameplay shift, or if it emerged organically from the game's systems. The Ornithopter fundamentally changes how players interact with the world, and while that's thematically appropriate for the Dune universe, I can't help but feel that something valuable gets lost in that transition. The class identities that felt so crucial during the leveling process become secondary to vehicle management and resource optimization.
If I could offer one piece of advice to new players, it would be to savor those pre-Ornithopter hours. Enjoy the class experimentation, master those ground-based abilities, and really immerse yourself in the survival aspects of the game. Because once you take to the skies, the game becomes a very different experience - one that's often rewarding in its own way, but sacrifices much of what makes the early game so special. The Deep Desert offers incredible rewards and challenging content, but at the cost of simplifying the rich class system that initially drew me to Dune: Awakening. It's a trade-off that every player will need to evaluate for themselves, but for me, I sometimes find myself missing the days when my character's abilities felt more meaningful than my cargo capacity.
We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact. We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.
Looking to the Future
By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing. We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.
The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems. We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care. This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.
We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia. Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.
Our Commitment
We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023. We will apply that framework to baseline priority assets by 2024.
Looking to the Future
By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:
– Savannah and Tropics – 90% of land achieving >50% cover
– Sub-tropics – 80% of land achieving >50% perennial cover
– Grasslands – 80% of land achieving >50% cover
– Desert country – 60% of land achieving >50% cover