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As someone who's spent considerable time analyzing gaming systems, I've always been fascinated by how mechanics that should enhance player experience sometimes end up complicating things unnecessarily. When I first encountered the personality system in this game, I thought it was brilliant - a way to customize character development beyond the usual class-changing and stat-boost seeds. But after dozens of hours across multiple playthroughs, I've come to see it as a perfect example of how not to implement customization features. The system has been around since the original release, and honestly, it's still a mess even in the current version. What should be an exciting opportunity to shape your characters becomes an exercise in frustration and menu navigation.

The fundamental issue lies in how these personality types actually affect stat growth. You'd think they'd all provide some benefit, right? Well, here's the kicker - about 60% of the personality types actually slow your overall stat growth. They reduce gains across multiple stats just to give you a small boost in one or two specific areas. It's like trading a full-course meal for a single appetizer and calling it an upgrade. I remember spending hours trying to build what I thought would be the perfect character, only to realize later that my chosen personality type had been hampering my progress the entire time. The worst part is you can't easily see what each personality actually does without diving deep into menus or searching online guides. There's no clear indication in-game about the trade-offs you're making, which makes informed decision-making nearly impossible.

What really baffles me is how arbitrary some of these personality-stat relationships feel. Why does a Narcissist character get an agility boost while an Idealist suffers from terrible luck growth? I've logged over 200 hours across different playthroughs, and I still can't find any logical connection between these personality traits and their corresponding stat adjustments. It feels like someone just threw darts at a board to assign these bonuses and penalties. You can change personalities by reading books or equipping special accessories, but the game never really explains why you'd want to do this or what the long-term implications might be. I've seen players completely ruin their character builds because they switched personalities without understanding the consequences, only to realize their mistake 20 hours later when their stats were completely unbalanced.

The irony is that this system exists alongside some genuinely well-designed customization options. The class-changing mechanic is smooth and intuitive, giving players meaningful choices without overwhelming them. The stat-boost seeds provide clear, immediate benefits that anyone can understand at a glance. But then you have this personality system that feels like it belongs in a completely different game. I've spoken with about three dozen other dedicated players, and nearly 85% of them either ignore the personality system entirely or use online guides to min-max it, completely bypassing the intended discovery process. When your players are actively avoiding a feature because it's too confusing or poorly explained, that's a clear sign something needs to change.

What's particularly frustrating is that this would have been the perfect opportunity for the developers to overhaul the system in the current version. Instead, they left it largely unchanged from the original implementation. I understand development resources are limited, but when a system is this fundamentally flawed, it deserves more attention. A simple fix would be to show the exact stat modifications clearly in the personality selection screen. Even better would be to rebalance the personalities so they don't actively punish players for their choices. As it stands, the system feels like it's working against the player rather than enhancing their experience.

Through my extensive testing, I've found that choosing the wrong personality can reduce your overall stat growth by approximately 15-20% compared to optimal choices. That's a massive difference that can completely change how your character performs in late-game content. The problem is compounded by the fact that the game never explains these mechanics properly. New players are essentially flying blind, making decisions that will impact their entire playthrough without understanding the consequences. I've helped countless players recover from bad personality choices, and the process is always tedious - usually involving extensive grinding or even restarting entire playthroughs.

Looking at this from a game design perspective, the personality system represents a missed opportunity. The concept is solid - allowing players to further customize their characters beyond the standard RPG progression systems. But the execution falls flat because it lacks transparency and balanced design. Good customization should empower players, not confuse them. It should provide meaningful choices with clear consequences, not hidden penalties that only become apparent after dozens of hours of gameplay. I've seen similar systems implemented much better in other games, where personality or alignment choices provide distinct benefits and drawbacks that make sense within the game's world and mechanics.

At the end of the day, I keep coming back to this game despite its flaws because the core gameplay is genuinely enjoyable. But every time I encounter the personality system, I can't help but feel a twinge of disappointment. It's like having a beautifully crafted meal with one ingredient that just doesn't work. The developers had a chance to fix this, to turn a confusing mess into something truly special, but they chose to leave it as is. Here's hoping that future updates or sequels will address these issues, because beneath the confusing menus and unbalanced adjustments lies the skeleton of what could be a fantastic character customization system. For now, though, I'll continue to advise new players to either stick with the default personality or consult detailed guides before making any changes.

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Looking to the Future

By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing.  We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.

The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems.  We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care.  This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.

We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia.  Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.

Our Commitment

We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023.  We will apply that framework to baseline priority assets by 2024.

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