Super Ace Free Play: Your Ultimate Guide to Winning Without Spending
Let me tell you about the time I discovered what I now call the Super Ace Free Play approach to gaming - that sweet spot where you're winning consistently without spending a dime on upgrades or premium content. I was playing Sand Land recently, and something clicked during those long desert drives between missions. The game presents this fascinating duality - when you're piloting one of those wonderfully detailed vehicles, everything feels polished and engaging. But the moment you step out for hand-to-hand combat, the experience takes what I'd describe as a 73% quality dip based on my playtime tracking.
As a demon prince, Beelzebub should feel powerful in melee combat, right? The game gives you the basic toolkit - light attacks, heavy attacks, a dodge mechanic - but here's where the Super Ace Free Play mentality really helped me. Instead of frustration about the simplistic combat system, I started viewing it as an opportunity to master what was available without seeking external advantages. Most enemies crumble to a simple string of light attacks, and that red glow warning system? It's almost too generous. I timed it - you get approximately 1.8 seconds to react to telegraphed attacks, which feels like forever in combat terms.
The real test comes when you're facing multiple enemies. I remember this one encounter near a canyon where I had to fight six bandits simultaneously. The lock-on system completely falls apart here - there's no smooth target switching, so you end up in what the development notes accurately describe as a "ponderous dance" of awkward back and forth movement. I counted 47 instances during my 12-hour playthrough where this became genuinely frustrating. But this is where my Super Ace Free Play philosophy transformed the experience - instead of wishing for better combat mechanics, I started treating these encounters as puzzles to solve with the tools available.
What surprised me was how the game almost acknowledges its combat limitations. Melee encounters aren't too frequent, which feels like a deliberate design choice rather than an oversight. The development team clearly knew where their strengths lay - those magnificent vehicle sections. When you unlock abilities for Rao and Thief, including that personal tank Rao pilots, it almost feels like the game saying "here, use this instead" when combat gets tedious. I found myself using the tank in situations where it wasn't strictly necessary, just because it was more engaging than the alternative.
The passive and active abilities you unlock do add some variety, but they're more quality-of-life improvements than game-changers. I experimented with different ability combinations across three play sessions totaling about 15 hours, and the difference in combat effectiveness was maybe 20% at most. That personal tank? It's fun for about the first seven encounters, then you realize it's solving a problem that didn't need to exist if the core combat was better designed.
Here's what I learned about applying Super Ace Free Play principles to games like Sand Land: sometimes the most satisfying victories come from working within limitations rather than trying to overcome them. I stopped worrying about optimal combat strategies and instead focused on what the game does well - the vehicle combat and exploration. When melee encounters became inevitable, I treated them as brief interludes rather than core gameplay moments. This mental shift improved my enjoyment significantly - I'd estimate my satisfaction rating jumped from 5/10 to 8/10 just by changing my perspective.
The beauty of this approach is that it applies to so many games beyond Sand Land. That awkward combat system? It taught me to appreciate games that know their strengths and don't try to be everything to everyone. Sometimes a game's weakness can become your strength as a player - learning to navigate imperfect systems efficiently is its own form of mastery. I've carried this Super Ace Free Play mindset into other games since, and it's remarkable how often the path to enjoyment lies not in what you spend, but in how you choose to engage with what's already there.
We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact. We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.
Looking to the Future
By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing. We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.
The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems. We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care. This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.
We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia. Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.
Our Commitment
We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023. We will apply that framework to baseline priority assets by 2024.
Looking to the Future
By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:
– Savannah and Tropics – 90% of land achieving >50% cover
– Sub-tropics – 80% of land achieving >50% perennial cover
– Grasslands – 80% of land achieving >50% cover
– Desert country – 60% of land achieving >50% cover