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I remember the first time I fired up Mortal Kombat 1 on my old console, completely captivated by that groundbreaking ending that left me buzzing for days. That genuine excitement seems increasingly rare these days, especially when I look at how the Mario Party franchise has evolved. Having played every installment since the N64 days, I've witnessed firsthand how this series has navigated its own chaotic periods, particularly after that significant post-GameCube slump that had many of us wondering if the party was truly over.
When Super Mario Party launched on Switch in 2018, I'll admit I was cautiously optimistic. The game sold over 19 million copies worldwide, which absolutely smashed expectations, but something felt off during my gameplay sessions. That new Ally system, while innovative, started feeling like a crutch the developers leaned on too heavily - it complicated what should have been simple, chaotic fun. Then came Mario Party Superstars in 2021, which essentially served up a nostalgic "greatest hits" package that resonated strongly with longtime fans like myself. It cleaned up nicely with around 12 million units sold, proving that sometimes sticking to classics works better than reinventing the wheel.
Now we're looking at Super Mario Party Jamboree as the Switch approaches what many speculate to be its final year, and I can't help but feel this trilogy-ender is making the classic mistake of prioritizing quantity over quality. Having spent about 40 hours across various game modes, I'm noticing they've packed in over 20 boards and 100 minigames, yet the magic feels diluted. They're clearly trying to find that sweet spot between innovation and nostalgia, but in my experience, it's creating an experience that's wide but shallow. The development team seems to have taken the "more is better" approach a bit too literally.
What strikes me most is how this mirrors that trepidation we're feeling about Mortal Kombat's narrative direction - when you lose that special spark that made your franchise unique, you risk alienating your core audience. I've noticed about 65% of my gaming circle who loved the earlier Switch titles are already expressing reservations about Jamboree after the initial trailers dropped. They're chasing that perfect balance between the Ally system's strategic depth and Superstars' nostalgic purity, but from what I've played, they're landing somewhere in the middle that doesn't fully satisfy either preference.
The real shame here is that Mario Party had finally found its footing again after those dark post-GameCube years. Sales figures don't lie - the franchise moved approximately 38 million units across these three Switch titles alone, representing what could have been a magnificent resurgence. Instead, we're getting what feels like a rushed finale to what should have been the console's definitive party game collection. Personally, I'd have preferred they focused on perfecting 10 incredible boards rather than spreading themselves thin across two dozen mediocre ones.
Looking back at my gaming history, the titles that stick with me aren't necessarily the ones with the most content, but those with the most heart. That original Mortal Kombat ending, despite its technical limitations, left me with lasting memories because it took creative risks that paid off. Mario Party Jamboree feels like it's playing things too safe while simultaneously overextending itself - a confusing combination that ultimately undermines what could have been a triumphant conclusion to this Switch era. As someone who's championed this franchise through its highs and lows, I genuinely hope the developers recalibrate for whatever comes next, because the foundation for greatness is clearly still there, buried beneath all that unnecessary clutter.
We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact. We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.
Looking to the Future
By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing. We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.
The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems. We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care. This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.
We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia. Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.
Our Commitment
We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023. We will apply that framework to baseline priority assets by 2024.
Looking to the Future
By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:
– Savannah and Tropics – 90% of land achieving >50% cover
– Sub-tropics – 80% of land achieving >50% perennial cover
– Grasslands – 80% of land achieving >50% cover
– Desert country – 60% of land achieving >50% cover